AI Insights · Timothy · July 2024
Top 5 Crime Games on Android in Turkey: Q2 2024 Performance
Discover the performance trends of the top 5 crime games on Android in Turkey for Q2 2024, including downloads, revenue, and active user metrics.
The second quarter of 2024 saw some interesting trends in the performance of crime games on the Android platform in Turkey. Let's dive into the key metrics for the top 5 games in this category, based on data from Sensor Tower.
Mafia City by Phantix Games had a dynamic quarter. Weekly revenue peaked at approximately $20.5K in the week of May 20 but saw a decline towards the end of June, closing at around $11.4K. Downloads fluctuated, with a high of 15.6K in early April and a low of 7.4K in early May, before rebounding to 11.9K by the end of June. Weekly active users also varied, starting at nearly 50K and ending the quarter at around 44.2K.
The Grand Mafia, also by Phantix Games, experienced a more stable performance. Revenue hovered around $10K-$14K, with a peak of $14.6K in early April. Downloads remained relatively consistent, averaging around 9K-11K per week, and weekly active users stayed above 57K, peaking at 62.6K in late April.
Critical Ops: Multiplayer FPS from Critical Force Ltd. saw varied revenue, starting at $2.9K and peaking at $4.4K in late June. Downloads showed an upward trend, beginning at 11.5K and reaching a high of 15.8K in early April, before stabilizing around 13.9K by the end of June. Weekly active users remained strong, fluctuating between 55K and 67K throughout the quarter.
June's Journey: Hidden Objects from Wooga had a relatively steady quarter in terms of revenue, ranging from $2.3K to $3.4K. Downloads were less consistent, starting at 1.6K and dropping to as low as 709 before slightly improving to 862 by the end of June. Weekly active users fluctuated between 19K and 27K.
Finally, City of Crime: Gang Wars by FingerFun Limited showed stable weekly revenue, peaking at $3.3K in mid-June. Downloads ranged from 1.6K to 4.4K, with notable peaks in early April and early June. Weekly active users were consistently high, maintaining around 100K throughout the quarter.
For more detailed insights and data on mobile game performance, visit Sensor Tower.